Puzzles alternate between being so simple that taking the time to actually execute the solution ends up feeling tedious and being so obtuse that they feel like you’re brute forcing your way through them. I imagine most of the fun of Trine comes from playing it with friends as you goof around throwing ideas at the wall until something sticks, but playing alone was not nearly exciting. The game can be played in co-op with each player controlling a different character, but since I didn’t have anyone willing to play with me, I was only able to play in single-player. The majority of the game is spent solving puzzles that require you to swap between each character and use their abilities in tandem to clear challenges and overcome obstacles. Amadeus the Wizard can use magic to levitate obstacles and conjure boxes, Pontius the Knight can reflect projectiles with his shield and throw his weight around, and Zoya the Thief can fire arrows and cover distances with a grappling hook. Obviously the story is brand new and the skill trees for each character have some new (though not very groundbreaking) abilities, but if you put both Trine 5 and Trine 4 next to each other, you’d be hard pressed to even tell which is which.įor those of you who are new to Trine, it’s a 2.5D platformer where you control three characters with their own unique skillsets. In truth, if you’ve already played a Trine game then I really don’t know what I could possibly tell you about one that you don’t already know. Trine 5 is a difficult game to review since very little has changed since Trine 4.
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